Welcome today about quite interesting skirmish changes, checkthem out.
1) Item wear on defeat has been reduced while inside Skirmishes.
While individual results may vary, we feel overall Skirmishes are providing a reasonable amount of rewards. For patch one, they wanted to take the step of reducing the amount of lotro gold lost when killed in a Skirmish. They believe this fix will not change the end amount of gold we can achieve. It’s not bad idea, because after introducing Skirmishes, you really need a lot of gold. I’m waiting for other changes in the future anyway!
2) The monster kill XP buff inside Skirmishes now has a buff icon associated with it.
The Skirmish Monster Kill XP buff will remain in effect until the release of Volume 3 Book 1.
If you will monster in Skirmish you will receive more 25% XP then landscape. According to Turbine, this 25 % bonus was not needed and has helped make Skirmishes a bit too efficient vs. other game play styles (ehhhh whatever…). That’s why they changed the XP bonus to be a visible buff, the "Skirmish Boon." This buff will be in place until Book 1, when it will be removed. This fantastic buff will come back during promotional events. Damn this really sucks, but for real Lotro was getting less balanced because of that – just like scenarios in Warhammer Online: Age of Reckoning, where u can play all the time in scenarios and ignore other aspects of leveling. Warhammer Online is another not balanced MMO RPG which is really sucks, even game is good.
3) Herbalist and Bannerguard healing will no longer be reduced by armor.
As confirmed Soldier healing was being treated as something like "negative damage". This led heavy armour wearing classes to gaining less healing then light armor classes. The bug has been finally fixed and should help heavy classes who pair with a Herbalist or Bannerguard.
HUUURAY!! Finally they fixed this, it was really annoying during Skirmish! In my opinion it was one of the most annoying things.
See you again in Lotro!
1) Item wear on defeat has been reduced while inside Skirmishes.
While individual results may vary, we feel overall Skirmishes are providing a reasonable amount of rewards. For patch one, they wanted to take the step of reducing the amount of lotro gold lost when killed in a Skirmish. They believe this fix will not change the end amount of gold we can achieve. It’s not bad idea, because after introducing Skirmishes, you really need a lot of gold. I’m waiting for other changes in the future anyway!
2) The monster kill XP buff inside Skirmishes now has a buff icon associated with it.
The Skirmish Monster Kill XP buff will remain in effect until the release of Volume 3 Book 1.
If you will monster in Skirmish you will receive more 25% XP then landscape. According to Turbine, this 25 % bonus was not needed and has helped make Skirmishes a bit too efficient vs. other game play styles (ehhhh whatever…). That’s why they changed the XP bonus to be a visible buff, the "Skirmish Boon." This buff will be in place until Book 1, when it will be removed. This fantastic buff will come back during promotional events. Damn this really sucks, but for real Lotro was getting less balanced because of that – just like scenarios in Warhammer Online: Age of Reckoning, where u can play all the time in scenarios and ignore other aspects of leveling. Warhammer Online is another not balanced MMO RPG which is really sucks, even game is good.
3) Herbalist and Bannerguard healing will no longer be reduced by armor.
As confirmed Soldier healing was being treated as something like "negative damage". This led heavy armour wearing classes to gaining less healing then light armor classes. The bug has been finally fixed and should help heavy classes who pair with a Herbalist or Bannerguard.
HUUURAY!! Finally they fixed this, it was really annoying during Skirmish! In my opinion it was one of the most annoying things.
See you again in Lotro!